At the Universe's Edge
Game created for MSU Unity Course. Main modifications: Created 3 different game modes (with different levels each), with their respective interfaces and objectives (new ways to win). Added environmental hazards and corresponding spawners, as well as the different prefabs and modifiable behaviors. New enemy behaviours, with modifications to scripts, as well as new components, rules and programming.
These are all programming-oriented modifications. Aesthetics were only slightly modified.
Created by Claudio Gonzalez
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Windows.zip 36 MB
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